performance
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37
rainbow.py
37
rainbow.py
@ -108,27 +108,44 @@ def sun_spectral(wavelength):
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def rainbow(n_theta, temp):
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angles, d_theta = np.linspace(0,np.pi/2,n_theta, retstep=True)
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angle_spectral = np.zeros((n_theta, len(colorspace.data_wavelength)))
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angle_XYZ = np.zeros((n_theta, 3))
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angle_sRGB = np.zeros((n_theta, 3))
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num_wavelength = len(colorspace.data_wavelength)
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for wavelength_index in track(range(num_wavelength), description="simulating..."):
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def modified_trace(wavelength_index):
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wavelength = colorspace.data_wavelength[wavelength_index]
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n = water_refraction_index(temp, wavelength)
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disk = Disk(center, r, n)
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stack = []
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for x in np.linspace(-r + dx, r-dx, N):
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stack.append(Ray([x, 2*r], [0,-1], 10*np.abs(x)))
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result = np.array(trace(disk, stack, max_ray))
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result[:,1] *= sun_spectral(wavelength)
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angle_indexes = np.floor(result[:,0]/d_theta)
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for i,angle_index in enumerate(angle_indexes):
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angle_spectral[int(angle_index), wavelength_index] += result[i,1]
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ray_count = 0
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XYZ = colorspace.wavelength2XYZ(wavelength)*sun_spectral(wavelength)
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while stack and ray_count < max_ray:
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ray = stack.pop()
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ray_count += 1
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if ray is None:
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continue
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if isinstance(ray, Ray):
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if ray.intensity < min_intensity:
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continue
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direction = ray.direction
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t,intersection_point = disk.find_intersection(ray)
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if intersection_point is not None:
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points.append(np.concatenate((ray.origin, intersection_point,[ray.intensity])))
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normal = disk.get_normal(intersection_point)
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stack.extend(reflection_and_refraction(ray, intersection_point, normal, disk.refractive_index))
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else:
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points.append(np.concatenate((ray.origin, ray.origin+ray.direction,[ray.intensity])))
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if direction[1] > 0:
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angle = np.arccos(direction[1])
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angle_XYZ[int(angle/d_theta)] += XYZ*ray.intensity*direction[1]
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for i,spectral in enumerate(angle_spectral):
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angle_XYZ[i] = colorspace.spectral2XYZ(spectral)
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angle_sRGB[i] = colorspace.XYZ2RGB(angle_XYZ[i])
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map(modified_trace, range(num_wavelength))
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for i,XYZ in enumerate(angle_XYZ):
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angle_sRGB[i] = colorspace.XYZ2RGB(XYZ)
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maxRGB = np.max(angle_sRGB)
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angle_sRGB/= maxRGB
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