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[![Build Status](https://travis-ci.org/neovim/neovim.png?branch=master)](https://travis-ci.org/neovim/neovim)
[![Stories in Ready](https://badge.waffle.io/neovim/neovim.png?label=ready)](https://waffle.io/neovim/neovim)
* [Introduction](#introduction)
* [Problem](#problem)
* [Solution](#solution)
* [Migrate to a cmake-based build](#migrate-to-a-cmake-based-build)
* [Legacy support and compile-time features](#legacy-support-and-compile-time-features)
* [Platform-specific code](#platform-specific-code)
* [New plugin architecture](#new-plugin-architecture)
* [New GUI architecture](#new-gui-architecture)
* [Development on github](#development-on-github)
* [Status](#status)
* [Dependencies](#dependencies)
* [For Debian/Ubuntu](#for-debianubuntu)
* [For CentOS/RHEL](#for-centos-rhel)
* [For FreeBSD 10](#for-freebsd-10)
* [For Arch Linux](#for-arch-linux)
* [For OS X](#for-os-x)
* [Building](#building)
* [Community](#community)
* [Contributing](#contributing)
* [License](#license)
## What's this?
## Introduction
Neovim is a project that seeks to aggressively refactor vim in order to:
Vim is a powerful text editor with a big community that is constantly
growing. Even though the editor is about two decades old, people still extend
and want to improve it, mostly using vimscript or one of the supported scripting
languages.
## Problem
Over its more than 20 years of life, vim has accumulated about 300k lines of
scary C89 code that very few people understand or have the guts to mess with.
Another issue is that as the only person responsible for maintaining vim's big
codebase, Bram Moolenaar has to be extra careful before accepting patches,
because once merged, the new code will be his responsibility.
These problems make it very difficult to have new features and bug fixes merged
into the core. Vim just can't keep up with the development speed of its plugin
ecosystem.
## Solution
Neovim is a project that seeks to aggressively refactor vim source code in order
to achieve the following goals:
- Simplify maintenance to improve the speed that bug fixes and features get
merged.
- Split the work between multiple developers.
- Simplify maintenance
- Split the work between multiple developers
- Enable the implementation of new/modern user interfaces without any
modifications to the core source.
- Improve the extensibility power with a new plugin architecture based on
coprocesses. Plugins will be written in any programming language without
any explicit support from the editor.
modifications to the core source
- Improve extensibility with a new plugin architecture
By achieving those goals new developers will soon join the community,
consequently improving the editor for all users.
For lots more details, see
[the wiki](https://github.com/neovim/neovim/wiki/Introduction)!
It is important to emphasize that this is not a project to rewrite vim from
scratch or transform it into an IDE (though the new features provided will
enable IDE-like distributions of the editor). The changes implemented here
should have little impact on vim's editing model or vimscript in general. Most
vimscript plugins should continue to work normally.
## What's been done so far
The following topics contain brief explanations of the major changes (and
motivations) that will be performed in the first iteration:
* [Migrate to a CMake-based build](#build)
* [Legacy support and compile-time features](#legacy)
* [Platform-specific code](#platform)
* [New plugin architecture](#plugins)
* [New GUI architecture](#gui)
* [Development on GitHub](#development)
<a name="build"></a>
### Migrate to a CMake-based build
The source tree has dozens (if not hundreds) of files dedicated to building vim
with on various platforms with different configurations, and many of these files
look abandoned or outdated. Most users don't care about selecting individual
features and just compile using `--with-features=huge`, which still generates an
executable that is small enough even for lightweight systems by today's
standards.
All those files will be removed and vim will be built using [CMake][], a modern
build system that generates build scripts for the most relevant platforms.
[CMake]: http://cmake.org/
<a name="legacy"></a>
### Legacy support and compile-time features
Vim has a significant amount of code dedicated to supporting legacy systems and
compilers. All that code increases the maintenance burden and will be removed.
Most optional features will no longer be optional (see above), with the
exception of some broken and useless features (e.g.: NetBeans and Sun WorkShop
integration) which will be removed permanently. Vi emulation will also be
removed (setting `nocompatible` will be a no-op).
These changes won't affect most users. Those that only have a C89 compiler
installed or use vim on legacy systems such as Amiga, BeOS or MS-DOS will
have two options:
- Upgrade their software
- Continue using vim
<a name="platform"></a>
### Platform-specific code
Most of the platform-specific code will be removed and [libuv][] will be used to
handle system differences.
libuv is a modern multi-platform library with functions to perform common system
tasks, and supports most unixes and windows, so the vast majority of vim's
community will be covered.
[libuv]: https://github.com/joyent/libuv
<a name="plugins"></a>
### New plugin architecture
All code supporting embedded scripting language interpreters will be replaced by
a new plugin system that will support extensions written in any programming
language.
Compatibility layers will be provided for vim plugins written in some of the
currently supported scripting languages such as Python or Ruby. Most plugins
should work on neovim with little modifications, if any.
This is how the new plugin system will work:
- Plugins are long-running programs/jobs (coprocesses) that communicate with vim
through stdin/stdout using msgpack-rpc or json-rpc.
- Vim will discover and run these programs at startup, keeping two-way
communication channels with each plugin through its lifetime.
- Plugins will be able to listen to events and send commands to vim
asynchronously.
This system will be built on top of a job control mechanism similar to the one
implemented by the [job control patch][].
Here's an idea of how a plugin session might work using [json-rpc][] (json-rpc version omitted):
```js
plugin -> neovim: {"id": 1, "method": "listenEvent", "params": {"eventName": "keyPressed"}}
neovim -> plugin: {"id": 1, "result": true}
neovim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["C"]}}}
neovim -> plugin: {"method": "event", "params": {"name": "keyPressed", "eventArgs": {"keys": ["Ctrl", "Space"]}}}
plugin -> neovim: {"id": 2, "method": "showPopup", "params": {"size": {"width": 10, "height": 2} "position": {"column": 2, "line": 3}, "items": ["Completion1", "Completion2"]}}
plugin -> neovim: {"id": 2, "result": true}}
```
That shows a hypothetical conversation between neovim and a completion plugin
which displays completions when the user presses Ctrl+Space. The above scheme
gives neovim near limitless extensibility and also improves stability as plugins
will be automatically isolated from the main executable.
This system can also easily emulate the current scripting language interfaces
to vim. For example, a plugin can emulate the Python interface by running
Python scripts sent by vim in its own context and by exposing a `vim` module
with an API matching the current one. Calls to the API would simply be
translated to json-rpc messages sent to vim.
[job control patch]: https://groups.google.com/forum/#!topic/vim_dev/QF7Bzh1YABU
[json-rpc]: http://www.jsonrpc.org/specification
<a name="gui"></a>
### New GUI architecture
Another contributing factor to vim's huge codebase is the explicit support for
dozens of widget toolkits for GUI interfaces. Like the legacy code support,
GUI-specific code will be removed.
Neovim will handle GUIs similarly to how it will handle plugins:
- GUIs are separate programs, possibly written in different programming languages.
- Neovim will use its own stdin/stdout to receive input and send updates, again
using json-rpc or msgpack-rpc.
The difference between plugins and GUIs is that plugins will be started by
neovim, whereas neovim will be started by programs running the GUI. Here's a
sample diagram of the process tree:
```
GUI program
|
`--> Neovim
|
`--> Plugin 1
|
`--> Plugin 2
|
`--> Plugin 3
```
Hypothetical GUI session:
```js
gui -> vim: {"id": 1, "method": "initClient", "params": {"size": {"rows": 20, "columns": 25}}}
vim -> gui: {"id": 1, "result": {"clientId": 1}}
vim -> gui: {"method": "redraw", "params": {"clientId": 1, "lines": {"5": " Welcome to neovim! "}}}
gui -> vim: {"id": 2, "method": "keyPress", "params": {"keys": ["H", "e", "l", "l", "o"]}}
vim -> gui: {"method": "redraw", "params": {"clientId": 1, "lines": {"1": "Hello ", "5": " "}}}
```
This new GUI architecture creates many interesting possibilities:
- Modern GUIs written in high-level programming languages that integrate better
with the operating system. We can have GUIs written using C#/WPF on Windows
or Ruby/Cocoa on OS X, for example.
- Plugins will be able to emit custom events that may be handled directly by
GUIs. This will enable the implementation of advanced features such as
Sublime's minimap.
- A multiplexing daemon could keep neovim instances running in a headless
server, while multiple remote GUIs could attach/detach to share editing
sessions.
- Simplified headless testing.
- Embedding the editor into other programs. In fact, a GUI can be seen as a
program that embeds neovim.
Here's a diagram that illustrates how a client-server process tree might look like:
```
Server daemon listening on tcp sockets <------ GUI 1 (attach/detach to running instances using tcp sockets)
| |
`--> Neovim |
| GUI 2 (sharing the same session with GUI 1)
`--> Plugin 1
|
`--> Plugin 2
|
`--> Plugin 3
```
<a name="development"></a>
### Development on GitHub
Development will happen in the [GitHub organization][], and the code will be
split across many repositories, unlike the current vim source tree.
There will be separate repositories for GUIs, plugins, runtime files (official
vimscript) and distributions. This will let the editor receive improvements much
faster, as the patches don't have to go all through a single person for approval.
Travis will also be used for continuous integration, so pull requests will be
automatically checked.
[GitHub organization]: https://github.com/neovim
## Status
Here's a list of things that have been done so far:
- Source tree was cleaned up, leaving only files necessary for compilation/testing of the core.
- Source files were processed with [unifdef][] to remove tons of `FEAT_*` macros.
- Files were processed with [uncrustify][] to normalize source code formatting.
- The autotools build system was replaced by [CMake][].
and what is currently being worked on:
- Porting all IO to libuv.
- Source tree was cleaned up, leaving only files necessary for
compilation/testing of the core
- Source files were processed with [unifdef][] to remove tons of `FEAT_*`
macros
- Files were processed with [uncrustify][] to normalize source code
formatting
- The autotools build system was replaced by [CMake][]
[unifdef]: http://freecode.com/projects/unifdef
[uncrustify]: http://uncrustify.sourceforge.net/
[CMake]: http://cmake.org/
## Dependencies
## What's being worked on now
<a name="for-debianubuntu"></a>
### Ubuntu/Debian
- Porting all IO to libuv
- Lots of refactoring
- A VimL -> Lua transpiler
sudo apt-get install libtool autoconf automake cmake libncurses5-dev g++
## How do I get it?
<a name="for-centos-rhel"></a>
### CentOS/RHEL
There is a formula for OSX/homebrew, a PKGBUILD for Arch Linux,
and detailed instructions for building on other OSes.
If you're using CentOS/RHEL 6 you need at least autoconf version 2.69 for
compiling the libuv dependency. See joyent/libuv#1158.
<a name="for-freebsd-10"></a>
### FreeBSD 10
sudo pkg install cmake libtool sha
<a name="for-arch-linux"></a>
### Arch Linux
sudo pacman -S base-devel cmake ncurses
<a name="for-os-x"></a>
### OS X
* Install [Xcode](https://developer.apple.com/) and [Homebrew](http://brew.sh)
or [MacPorts](http://www.macports.org)
* Install libtool, automake and cmake:
Via MacPorts:
sudo port install libtool automake cmake
Via Homebrew:
brew install libtool automake cmake
If you run into wget certificate errors, you may be missing the root SSL
certificates or have not set them up correctly:
Via MacPorts:
sudo port install curl-ca-bundle
echo CA_CERTIFICATE=/opt/local/share/curl/curl-ca-bundle.crt >> ~/.wgetrc
Via Homebrew:
brew install curl-ca-bundle
echo CA_CERTIFICATE=$(brew --prefix curl-ca-bundle)/share/ca-bundle.crt >> ~/.wgetrc
## Building
To generate the `Makefile`s:
make cmake
To build and run the tests:
make test
Using Homebrew on Mac:
brew install --HEAD https://raw.github.com/neovim/neovim/master/neovim.rb
See [the wiki](https://github.com/neovim/neovim/wiki/Installing)!
## Community