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docs: small fixes (#26154)
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@ -113,7 +113,7 @@ should be stated explicitly and publicly.
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Third-party dependencies
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------------------------
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These "bundled" dependencies can be updated by bumping their versions in `cmake.deps/CMakeLists.txt`.
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These "bundled" dependencies can be updated by bumping their versions in `cmake.deps/deps.txt`.
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Some can be auto-bumped by `scripts/bump_deps.lua`.
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* [LuaJIT](https://github.com/LuaJIT/LuaJIT)
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@ -162,8 +162,8 @@ endfunction()
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# cmake -B build
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# cmake --build build --config Release
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#
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# Passing CMAKE_BUILD_TYPE for multi-config generators will now not only
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# not be used, but also generate a warning for the user.
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# Passing CMAKE_BUILD_TYPE for multi-config generators will not only not be
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# used, but also generate a warning for the user.
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function(set_default_buildtype)
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set(allowableBuildTypes Debug Release MinSizeRel RelWithDebInfo)
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10
runtime/doc/builtin.txt
generated
10
runtime/doc/builtin.txt
generated
@ -6998,11 +6998,11 @@ sign_place({id}, {group}, {name}, {buf} [, {dict}]) *sign_place()*
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similar to the |:sign-place| command.
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If the sign identifier {id} is zero, then a new identifier is
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allocated (first available id in a buffer). Otherwise the
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specified number is used. {group} is the sign group name. To use
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the global sign group, use an empty string. {group} functions
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as a namespace for {id}, thus two groups can use the same IDs.
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Refer to |sign-identifier| and |sign-group| for more information.
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allocated. Otherwise the specified number is used. {group} is
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the sign group name. To use the global sign group, use an
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empty string. {group} functions as a namespace for {id}, thus
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two groups can use the same IDs. Refer to |sign-identifier|
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and |sign-group| for more information.
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{name} refers to a defined sign.
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{buf} refers to a buffer name or number. For the accepted
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@ -54,9 +54,9 @@ Each placed sign is identified by a number called the sign identifier. This
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identifier is used to jump to the sign or to remove the sign. The identifier
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is assigned when placing the sign using the |:sign-place| command or the
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|sign_place()| function. Each sign identifier should be a unique number (per
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buffer). Placing the same identifier twice will move the previously placed sign.
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The |sign_place()| function can be called with a zero sign identifier to allocate
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the next available identifier.
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buffer). Placing the same identifier twice will move the previously placed
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sign. The |sign_place()| function can be called with a zero sign identifier to
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allocate the next available identifier.
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*sign-group*
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Each placed sign can be assigned to either the global group or a named group.
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@ -27,7 +27,7 @@
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#endif
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// TODO(bfredl): These should maybe be per-buffer, so that all resources
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// asssociated with a buffer can be freed when the buffer is unloaded.
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// associated with a buffer can be freed when the buffer is unloaded.
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kvec_t(DecorSignHighlight) decor_items = KV_INITIAL_VALUE;
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uint32_t decor_freelist = UINT32_MAX;
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@ -7440,7 +7440,7 @@ static void f_setenv(typval_T *argvars, typval_T *rettv, EvalFuncData fptr)
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char valbuf[NUMBUFLEN];
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const char *name = tv_get_string_buf(&argvars[0], namebuf);
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// seting an environment variable may be dangerous, e.g. you could
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// setting an environment variable may be dangerous, e.g. you could
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// setenv GCONV_PATH=/tmp and then have iconv() unexpectedly call
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// a shell command using some shared library:
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if (check_secure()) {
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@ -115,7 +115,7 @@ lua_State *get_global_lstate(void)
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/// Convert lua error into a Vim error message
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///
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/// @param lstate Lua interpreter state.
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/// @param[in] msg Message base, must contain one `%s`.
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/// @param[in] msg Message base, must contain one `%*s`.
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void nlua_error(lua_State *const lstate, const char *const msg)
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FUNC_ATTR_NONNULL_ALL
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{
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@ -48,7 +48,7 @@ typedef struct {
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} MarkTreeIter;
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#define marktree_itr_valid(itr) ((itr)->x != NULL)
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// accces raw key: flags in MT_FLAG_EXTERNAL_MASK and decor_data are safe to modify.
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// access raw key: flags in MT_FLAG_EXTERNAL_MASK and decor_data are safe to modify.
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#define mt_itr_rawkey(itr) ((itr)->x->key[(itr)->i])
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// Internal storage
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