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dev-games/godot: Fix building issues on 3.3
Package-Manager: Portage-3.0.18, Repoman-3.0.3 Signed-off-by: Ross Charles Campbell <rossbridger.cc@gmail.com>
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36
dev-games/godot/files/godot-3.3-fix-llvm-build.patch
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36
dev-games/godot/files/godot-3.3-fix-llvm-build.patch
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@ -0,0 +1,36 @@
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diff --git a/SConstruct b/SConstruct
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index c30f533..388be69 100644
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--- a/SConstruct
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+++ b/SConstruct
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@@ -174,6 +174,8 @@ opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
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# Compilation environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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+opts.Add("AR", "Archiver")
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+opts.Add("RANLIB", "Random Access Library Indexer")
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opts.Add("LINK", "Linker")
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opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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diff --git a/platform/x11/detect.py b/platform/x11/detect.py
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index ba5fb30..d907701 100644
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--- a/platform/x11/detect.py
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+++ b/platform/x11/detect.py
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@@ -129,7 +129,6 @@ def configure(env):
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if "clang++" not in os.path.basename(env["CXX"]):
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env["CC"] = "clang"
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env["CXX"] = "clang++"
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- env.extra_suffix = ".llvm" + env.extra_suffix
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if env["use_lld"]:
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if env["use_llvm"]:
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@@ -189,10 +188,6 @@ def configure(env):
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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- if not env["use_llvm"]:
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- env["RANLIB"] = "gcc-ranlib"
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- env["AR"] = "gcc-ar"
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-
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env.Append(CCFLAGS=["-pipe"])
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env.Append(LINKFLAGS=["-pipe"])
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@ -56,12 +56,11 @@ BDEPEND="virtual/pkgconfig"
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PATCHES=(
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"${FILESDIR}"/${P}-fix-llvm-build.patch
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"${FILESDIR}"/${P}-fix-CVE-2021-26825.patch
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)
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src_prepare() {
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default
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rm -r thirdparty/{bullet,enet,freetype,libogg,libpng,libtheora,libvorbis,libvpx,libwebp,mbedtls,miniupnpc,opus,pcre2,zlib,zstd} || die
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rm -r thirdparty/{bullet,enet,freetype,libogg,libpng,libtheora,libvorbis,libvpx,libwebp,mbedtls,miniupnpc,opus,pcre2,zstd} || die
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}
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src_configure() {
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