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synced 2025-04-19 07:49:00 -04:00
media-libs/imgui: improve meson build system
Signed-off-by: Gonçalo Negrier Duarte <gonegrier.duarte@gmail.com>
This commit is contained in:
parent
5331bf76cb
commit
d38b1ad7fc
@ -20,6 +20,8 @@ sources = files(
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'imgui_widgets.cpp',
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)
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headers = files()
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cpp = meson.get_compiler('cpp')
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dependencies = []
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@ -29,46 +31,66 @@ dx9_dep = cpp.find_library('d3d9', required: get_option('dx9'))
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if dx9_dep.found()
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sources += 'backends/imgui_impl_dx9.cpp'
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dependencies += dx9_dep
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headers += files('backends/imgui_impl_dx9.h')
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endif
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dx10_dep = cpp.find_library('d3d10', required: get_option('dx10'))
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if dx10_dep.found()
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sources += 'backends/imgui_impl_dx10.cpp'
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dependencies += dx10_dep
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headers += files('backends/imgui_impl_dx10.h')
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endif
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dx11_dep = cpp.find_library('d3d11', required: get_option('dx11'))
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if dx11_dep.found()
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sources += 'backends/imgui_impl_dx11.cpp'
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dependencies += dx11_dep
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headers += files('backends/imgui_impl_dx11.h')
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endif
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dx12_dep = cpp.find_library('d3d12', required: get_option('dx12'))
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# MinGW does not work. See https://github.com/ocornut/imgui/pull/4604
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if dx12_dep.found() and cpp.get_argument_syntax() == 'msvc'
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sources += 'backends/imgui_impl_dx12.cpp'
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dependencies += dx12_dep
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headers += files('backends/imgui_impl_dx12.h')
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endif
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metal_dep = dependency('appleframeworks', modules: ['Foundation', 'AppKit', 'GameController', 'Metal'], required: get_option('metal'))
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if metal_dep.found()
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sources += 'backends/imgui_impl_metal.mm'
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dependencies += metal_dep
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headers += files('backends/imgui_impl_metal.h')
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endif
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libgl_dep = dependency('gl', required: get_option('opengl'))
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opengl_src = files(
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'backends/imgui_impl_opengl2.cpp',
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'backends/imgui_impl_opengl3.cpp')
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if libgl_dep.found()
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sources += 'backends/imgui_impl_opengl3.cpp'
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sources += opengl_src
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dependencies += libgl_dep
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dependencies += cpp.find_library('dl', required: false)
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headers = files('backends/imgui_impl_opengl2.h',
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'backends/imgui_impl_opengl3.h',
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'backends/imgui_impl_opengl3_loader.h')
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endif
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sdl2_renderer_dep = dependency('sdl2', version: '>=2.0.17', required: get_option('sdl_renderer'))
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sdl2_renderer_dep = dependency('sdl2', version: '>=2.0.17', required: get_option('sdl2_renderer'))
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if sdl2_renderer_dep.found()
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sources += 'backends/imgui_impl_sdlrenderer2.cpp'
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dependencies += sdl2_renderer_dep
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headers += files('backends/imgui_impl_sdlrenderer2.h')
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endif
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sdl3_renderer_dep = dependency('sdl3', version: '>=3.0.0', required: get_option('sdl3_renderer'))
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if sdl3_renderer_dep.found()
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sources += 'backends/imgui_impl_sdlrenderer3.cpp'
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dependencies += sdl3_renderer_dep
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headers += files('backends/imgui_impl_sdlrenderer3.h')
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endif
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vulkan_dep = dependency('vulkan', required: get_option('vulkan'))
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if vulkan_dep.found()
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sources += 'backends/imgui_impl_vulkan.cpp'
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dependencies += vulkan_dep
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headers += files('backends/imgui_impl_vulkan.h')
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endif
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if cpp.has_header('webgpu/webgpu.h', required: get_option('webgpu'))
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sources += 'backends/imgui_impl_wgpu.cpp'
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headers += files('backends/imgui_impl_wgpu.h')
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endif
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# platform backends
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@ -76,20 +98,30 @@ glfw_dep = dependency('glfw3', required: get_option('glfw'))
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if glfw_dep.found()
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sources += 'backends/imgui_impl_glfw.cpp'
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dependencies += glfw_dep
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headers += files('backends/imgui_impl_glfw.h')
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endif
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sdl2_dep = dependency('sdl2', required: get_option('sdl2'))
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if sdl2_dep.found()
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sources += 'backends/imgui_impl_sdl2.cpp'
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dependencies += sdl2_dep
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headers += files('backends/imgui_impl_sdl2.h')
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endif
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sdl3_dep = dependency('sdl3', required: get_option('sdl3'))
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if sdl3_dep.found()
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sources += 'backends/imgui_impl_sdl3.cpp'
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dependencies += sdl3_dep
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headers += files('backends/imgui_impl_sdl3.h')
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endif
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osx_dep = dependency('appleframeworks', modules: ['Carbon', 'Cocoa', 'GameController'], required: get_option('osx'))
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if osx_dep.found()
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sources += 'backends/imgui_impl_osx.mm'
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headers += files('backends/imgui_impl_osx.h')
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endif
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win_dep = cpp.find_library('dwmapi', required: get_option('win'))
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if win_dep.found()
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sources += 'backends/imgui_impl_win32.cpp'
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dependencies += win_dep
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headers += files('backends/imgui_impl_win32.h')
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endif
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# frameworks
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@ -98,6 +130,7 @@ allegro5_primitives_dep = dependency('allegro_primitives-5', required: get_optio
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if allegro5_dep.found() and allegro5_primitives_dep.found()
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sources += 'backends/imgui_impl_allegro5.cpp'
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dependencies += [allegro5_dep, allegro5_primitives_dep]
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headers+= files('backends/imgui_impl_allegro5.h')
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endif
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api = '-DIMGUI_API=__attribute__((visibility("default")))'
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@ -116,38 +149,20 @@ imgui = library(
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install: true
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)
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pkg_mod = import('pkgconfig')
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pkg_mod.generate(imgui,
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description : 'Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies'
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)
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install_headers(
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headers += files(
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'imconfig.h',
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'imgui.h',
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'imgui_internal.h',
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'imstb_rectpack.h',
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'imstb_textedit.h',
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'imstb_truetype.h',
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'backends/imgui_impl_allegro5.h',
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'backends/imgui_impl_android.h',
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'backends/imgui_impl_dx10.h',
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'backends/imgui_impl_dx11.h',
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'backends/imgui_impl_dx12.h',
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'backends/imgui_impl_glfw.h',
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'backends/imgui_impl_glut.h',
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'backends/imgui_impl_metal.h',
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'backends/imgui_impl_opengl2.h',
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'backends/imgui_impl_opengl3.h',
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'backends/imgui_impl_opengl3_loader.h',
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'backends/imgui_impl_osx.h',
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'backends/imgui_impl_sdl2.h',
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'backends/imgui_impl_sdl3.h',
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'backends/imgui_impl_sdlrenderer2.h',
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'backends/imgui_impl_sdlrenderer3.h',
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'backends/imgui_impl_vulkan.h',
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'backends/imgui_impl_wgpu.h',
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'backends/imgui_impl_win32.h',
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subdir: 'imgui')
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'imstb_truetype.h',)
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install_headers(headers, subdir: 'imgui')
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pkg_mod = import('pkgconfig')
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pkg_mod.generate(imgui,
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description : 'Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies'
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)
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if host_machine.system() == 'windows'
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api = '-DIMGUI_API=@0@'.format(get_option('default_library') != 'static' ? '__declspec(dllimport)' : '')
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@ -5,13 +5,15 @@ option('dx11', type : 'feature', value : 'auto')
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option('dx12', type : 'feature', value : 'auto')
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option('metal', type : 'feature', value : 'auto')
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option('opengl', type : 'feature', value : 'auto')
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option('sdl_renderer', type : 'feature', value : 'auto')
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option('sdl2_renderer', type : 'feature', value : 'auto')
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option('sdl3_renderer', type : 'feature', value : 'auto')
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option('vulkan', type : 'feature', value : 'auto')
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option('webgpu', type : 'feature', value : 'auto')
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# platform backends
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option('glfw', type : 'feature', value : 'auto')
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option('sdl2', type : 'feature', value : 'auto')
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option('sdl3', type : 'feature', value : 'auto')
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option('osx', type : 'feature', value : 'auto')
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option('win', type : 'feature', value : 'auto')
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@ -17,7 +17,7 @@ SRC_URI="https://github.com/ocornut/imgui/archive/v${PV}.tar.gz -> imgui-${PV}.t
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LICENSE="MIT"
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SLOT="0/${PV}"
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KEYWORDS="~amd64"
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IUSE="opengl vulkan glfw sdl2 sdl_renderer webgpu allegro5"
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IUSE="opengl vulkan glfw sdl2 sdl3 sdl2_renderer sdl3_renderer webgpu allegro5"
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RDEPEND="
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dev-libs/stb:=
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@ -26,7 +26,7 @@ RDEPEND="
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glfw? ( media-libs/glfw:0[${MULTILIB_USEDEP}] )
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opengl? ( virtual/opengl[${MULTILIB_USEDEP}] )
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sdl2? ( media-libs/libsdl2[${MULTILIB_USEDEP}] )
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sdl_renderer? ( media-libs/libsdl2[${MULTILIB_USEDEP}] )
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sdl2_renderer? ( media-libs/libsdl2[${MULTILIB_USEDEP}] )
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vulkan? ( media-libs/vulkan-loader[${MULTILIB_USEDEP}] )
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webgpu? ( dev-util/webgpu-headers )
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"
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@ -58,7 +58,9 @@ multilib_src_configure() {
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$(meson_feature vulkan)
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$(meson_feature glfw)
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$(meson_feature sdl2)
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$(meson_feature sdl_renderer)
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$(meson_feature sdl2_renderer)
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-Dsdl3=disabled
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-Dsdl3_renderer=disabled
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$(meson_feature webgpu)
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-Dosx=disabled
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-Dwin=disabled
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@ -1,68 +0,0 @@
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# Copyright 1999-2022 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=8
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inherit meson-multilib
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MESON_WRAP_VER="1"
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DESCRIPTION="Bloat-free graphical user interface library for C++"
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HOMEPAGE="
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https://github.com/ocornut/imgui
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"
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SRC_URI="https://github.com/ocornut/imgui/archive/v${PV}.tar.gz -> imgui-${PV}.tar.gz"
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LICENSE="MIT"
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SLOT="0/${PV}"
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KEYWORDS="~amd64"
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IUSE="opengl vulkan glfw sdl2 sdl_renderer webgpu allegro5"
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RDEPEND="
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dev-libs/stb:=
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media-libs/glew[${MULTILIB_USEDEP}]
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allegro5? ( media-libs/allegro:5[${MULTILIB_USEDEP}] )
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glfw? ( media-libs/glfw:0[${MULTILIB_USEDEP}] )
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opengl? ( virtual/opengl[${MULTILIB_USEDEP}] )
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sdl2? ( media-libs/libsdl2[${MULTILIB_USEDEP}] )
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sdl_renderer? ( media-libs/libsdl2[${MULTILIB_USEDEP}] )
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vulkan? ( media-libs/vulkan-loader[${MULTILIB_USEDEP}] )
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webgpu? ( dev-util/webgpu-headers )
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"
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DEPEND="
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${RDEPEND}
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vulkan? ( dev-util/vulkan-headers )
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"
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BDEPEND="
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virtual/pkgconfig
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"
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src_prepare() {
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default
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# Use custom meson.build and meson_options.txt to install instead of relay on packages
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cp "${FILESDIR}/${PN}-meson.build" "${S}/meson.build" || die
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cp "${FILESDIR}/${PN}-meson_options.txt" "${S}/meson_options.txt" || die
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sed -i "s/ version: 'PV',/ version: '${PV}',/g" "${S}/meson.build" || die
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}
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multilib_src_configure() {
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local emesonargs=(
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-Ddx9=disabled
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-Ddx10=disabled
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-Ddx11=disabled
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-Ddx12=disabled
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-Dmetal=disabled
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$(meson_feature opengl)
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$(meson_feature vulkan)
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$(meson_feature glfw)
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$(meson_feature sdl2)
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$(meson_feature sdl_renderer)
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$(meson_feature webgpu)
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-Dosx=disabled
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-Dwin=disabled
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$(meson_feature allegro5)
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)
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meson_src_configure
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}
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@ -15,7 +15,9 @@
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<flag name="opengl">Enable opengl renderer</flag>
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<flag name="vulkan">Enable vulkan renderer</flag>
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<flag name="sdl2">Enable SDL2 backend</flag>
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<flag name="sdl_renderer">Enable SDL renderer backend</flag>
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<flag name="sdl2_renderer">Enable SDL2 renderer backend</flag>
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<flag name="sdl3">Enable SDL3 backend</flag>
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<flag name="sdl2_renderer">Enable SDL3 renderer backend</flag>
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<flag name="webgpu">Enable webgpu renderer backend</flag>
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</use>
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</pkgmetadata>
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