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dev-games/godot: New Package
Closes: https://bugs.gentoo.org/532730 Closes: https://github.com/gentoo/gentoo/pull/17874 Package-Manager: Portage-3.0.12, Repoman-3.0.2 Signed-off-by: Ross Charles Campbell <rossbridger.cc@gmail.com>
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dev-games/godot/Manifest
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dev-games/godot/Manifest
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DIST godot-3.2.3.tar.gz 22459811 BLAKE2B fdebfc4fc4a259d52496feb2904ff1e311a8df3fd57568091b181380e28b789efd16d598df7a2331f22f182acebacb7af1f5aa88583f8b7e992be52f2f494198 SHA512 229a32f082e412f20533b781ee95a1e7a9039a6329fe3429f9a3388ba3aada311bcc49c2abecdeec7496ef039a81358009126b21daaeeb127c170b77c3def99f
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dev-games/godot/files/godot-3.2.3-fix-llvm-build.patch
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dev-games/godot/files/godot-3.2.3-fix-llvm-build.patch
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diff --git a/SConstruct b/SConstruct
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index 26019e6..f460aef 100644
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--- a/SConstruct
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+++ b/SConstruct
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@@ -170,6 +170,8 @@ opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
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# Compilation environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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+opts.Add("AR", "Archiver")
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+opts.Add("RANLIB", "Random Access Library Indexer")
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opts.Add("LINK", "Linker")
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opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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diff --git a/platform/x11/detect.py b/platform/x11/detect.py
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index 716930d..28b1df4 100644
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--- a/platform/x11/detect.py
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+++ b/platform/x11/detect.py
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@@ -130,7 +130,6 @@ def configure(env):
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env["CXX"] = "clang++"
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env["LINK"] = "clang++"
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env.Append(CPPDEFINES=["TYPED_METHOD_BIND"])
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- env.extra_suffix = ".llvm" + env.extra_suffix
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if env["use_lld"]:
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if env["use_llvm"]:
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@@ -173,10 +172,6 @@ def configure(env):
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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- if not env["use_llvm"]:
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- env["RANLIB"] = "gcc-ranlib"
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- env["AR"] = "gcc-ar"
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-
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env.Append(CCFLAGS=["-pipe"])
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env.Append(LINKFLAGS=["-pipe"])
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dev-games/godot/godot-3.2.3.ebuild
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dev-games/godot/godot-3.2.3.ebuild
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# Copyright 1999-2021 Gentoo Authors
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# Distributed under the terms of the GNU General Public License v2
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EAPI=7
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PYTHON_COMPAT=( python3_{7..9} )
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inherit desktop python-any-r1 scons-utils xdg
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DESCRIPTION="Multi-platform 2D and 3D game engine"
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HOMEPAGE="http://godotengine.org"
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SRC_URI="https://github.com/godotengine/${PN}/archive/${PV}-stable.tar.gz -> ${P}.tar.gz"
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S="${WORKDIR}/${P}-stable"
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KEYWORDS="~amd64 ~x86"
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LICENSE="Apache-2.0 BSD BSL-1.1 CC-BY-3.0 MIT MPL-2.0 OFL-1.1 public-domain ZLIB"
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SLOT="0"
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IUSE="+bullet debug +enet +freetype lto +mbedtls +ogg +opus pulseaudio +theora +udev +upnp +vorbis +webp"
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RDEPEND="
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app-arch/lz4
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app-arch/zstd
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dev-libs/libpcre2[pcre32]
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media-libs/alsa-lib
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media-libs/libpng:0=
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media-libs/libvpx
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media-libs/mesa[gles2]
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sys-libs/zlib
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x11-libs/libX11
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x11-libs/libXcursor
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x11-libs/libXi
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x11-libs/libXinerama
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virtual/glu
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virtual/opengl
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bullet? ( >=sci-physics/bullet-2.89 )
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enet? ( net-libs/enet:= )
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freetype? ( media-libs/freetype:2 )
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mbedtls? ( net-libs/mbedtls )
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ogg? ( media-libs/libogg )
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opus? (
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media-libs/opus
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media-libs/opusfile
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)
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pulseaudio? ( media-sound/pulseaudio )
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theora? ( media-libs/libtheora )
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udev? ( virtual/udev )
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upnp? ( net-libs/miniupnpc )
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vorbis? ( media-libs/libvorbis )
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webp? ( media-libs/libwebp )
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"
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DEPEND="
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${RDEPEND}
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dev-lang/yasm
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"
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BDEPEND="virtual/pkgconfig"
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PATCHES=( "${FILESDIR}"/${P}-fix-llvm-build.patch )
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src_prepare() {
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default
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rm -r thirdparty/{bullet,enet,freetype,libogg,libpng,libtheora,libvorbis,libvpx,libwebp,mbedtls,miniupnpc,opus,pcre2,zlib,zstd} || die
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}
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src_configure() {
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myesconsargs=(
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CC="$(tc-getCC)"
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CXX="$(tc-getCXX)"
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AR="$(tc-getAR)"
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RANLIB="$(tc-getRANLIB)"
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)
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# Remove builtin third-party packages, link with system ones instead
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myesconsargs+=(
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builtin_bullet=no
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builtin_enet=no
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builtin_freetype=no
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builtin_libogg=no
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builtin_libpng=no
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builtin_libtheora=no
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builtin_libvorbis=no
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builtin_libvpx=no
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builtin_libwebp=no
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builtin_mbedtls=no
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builtin_miniupnpc=no
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builtin_opus=no
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builtin_pcre2=no
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builtin_pcre2_with_jit=no
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builtin_zlib=no
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builtin_zstd=no
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)
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myesconsargs+=(
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# Mono bindings requires MSBuild which is only available on Windows
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module_mono_enabled=no
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module_bullet_enabled=$(usex bullet)
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module_enet_enabled=$(usex enet)
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module_freetype_enabled=$(usex freetype)
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module_mbedtls_enabled=$(usex mbedtls)
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module_ogg_enabled=$(usex ogg)
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module_opus_enabled=$(usex opus)
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module_theora_enabled=$(usex theora)
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module_upnp_enabled=$(usex upnp)
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module_vorbis_enabled=$(usex vorbis)
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module_webp_enabled=$(usex webp)
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)
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# Misc options
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myesconsargs+=(
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platform=x11
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progress=yes
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tools=yes
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verbose=yes
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pulseaudio=$(usex pulseaudio)
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target=$(usex debug debug release_debug)
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udev=$(usex udev)
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use_lto=$(usex lto)
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)
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}
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src_compile() {
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escons "${myesconsargs[@]}"
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}
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src_install() {
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local godot_binary="${PN}.x11.opt.tools"
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if [[ "${ARCH}" == "amd64" ]]; then
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godot_binary="${godot_binary}.64"
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elif [[ "${ARCH}" == "x86" ]]; then
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godot_binary="${godot_binary}.32"
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fi
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newbin bin/${godot_binary} ${PN}
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newicon icon.svg ${PN}.svg
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doman misc/dist/linux/${PN}.6
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domenu misc/dist/linux/org.godotengine.Godot.desktop
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insinto /usr/share/metainfo
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doins misc/dist/linux/org.godotengine.Godot.appdata.xml
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insinto /usr/share/mime/application
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doins misc/dist/linux/x-godot-project.xml
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dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
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}
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dev-games/godot/metadata.xml
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dev-games/godot/metadata.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
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<pkgmetadata>
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<maintainer type="person">
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<email>rossbridger.cc@gmail.com</email>
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<name>Ross Charles Campbell</name>
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</maintainer>
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<longdescription>
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Godot Engine is a feature-packed, cross-platform game engine to create 2D and
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3D games from a unified interface. It provides a comprehensive set of common
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tools, so users can focus on making games without having to reinvent the wheel.
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Games can be exported in one click to a number of platforms, including the major
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desktop platforms (Linux, macOS, Windows) as well as mobile (Android, iOS) and
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web-based (HTML5) platforms.
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</longdescription>
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<use>
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<flag name="bullet">Enable support for <pkg>sci-physics/bullet</pkg></flag>
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<flag name="enet">Enable support for <pkg>net-libs/enet</pkg></flag>
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<flag name="lto">Enable support for link time optimization</flag>
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<flag name="freetype">Enable support for <pkg>media-libs/freetype</pkg></flag>
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<flag name="mbedtls">Enable support for <pkg>net-libs/mbedtls</pkg></flag>
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</use>
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<upstream>
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<remote-id type="github">godotengine/godot</remote-id>
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<bugs-to>https://github.com/godotengine/godot/issues</bugs-to>
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<doc lang="en">https://docs.godotengine.org/en/stable/index.html</doc>
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</upstream>
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</pkgmetadata>
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