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dev-games/godot: disable raycast module
Since embree (https://github.com/embree/embree) is not landed at the moment, raycast module is disabled for the moment. Package-Manager: Portage-3.0.18, Repoman-3.0.3 Signed-off-by: Ross Charles Campbell <rossbridger.cc@gmail.com>
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@ -73,6 +73,7 @@ src_configure() {
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# Remove builtin third-party packages, link with system ones instead
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myesconsargs+=(
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builtin_bullet=no
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builtin_embree=no
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builtin_enet=no
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builtin_freetype=no
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builtin_libogg=no
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@ -92,6 +93,9 @@ src_configure() {
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myesconsargs+=(
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# Mono bindings requires MSBuild which is only available on Windows
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module_mono_enabled=no
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# TODO: land embree library (https://github.com/embree/embree) in guru
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# so that we can enable raycast module
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module_raycast_enabled=no
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module_bullet_enabled=$(usex bullet)
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module_enet_enabled=$(usex enet)
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module_freetype_enabled=$(usex freetype)
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@ -137,6 +141,6 @@ src_install() {
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insinto /usr/share/metainfo
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doins misc/dist/linux/org.godotengine.Godot.appdata.xml
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insinto /usr/share/mime/application
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doins misc/dist/linux/x-godot-project.xml
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doins misc/dist/linux/org.godotengine.Godot.xml
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dodoc AUTHORS.md CHANGELOG.md DONORS.md README.md
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}
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