# ____ _ # | _ \(_) ___ ___ _ __ ___ # | |_) | |/ __/ _ \| '_ ` _ \ # | __/| | (_| (_) | | | | | | # |_| |_|\___\___/|_| |_| |_| # # by Stephan Raabe (2023) # ----------------------------------------------------- ################################# # General Settings # ################################# # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. `xrender` is the default one. backend = "glx" # Enable/disable VSync. vsync = true; # Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. mark-wmwin-focused = true; # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. mark-ovredir-focused = true; # Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. detect-rounded-corners = true; # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. detect-client-opacity = true; # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. use-ewmh-active-win = false # Unredirect all windows if a full-screen opaque window is detected, # to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. unredir-if-possible = false # Delay before unredirecting the window, in milliseconds. Defaults to 0. unredir-if-possible-delay = 0 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. unredir-if-possible-exclude = [] # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. detect-transient = true; # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same # group focused at the same time. This usually means windows from the same application # will be considered focused or unfocused at the same time. # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. detect-client-leader = false # Resize damaged region by a specific number of pixels. # A positive value enlarges it while a negative one shrinks it. # If the value is positive, those additional pixels will not be actually painted # to screen, only used in blur calculation, and such. (Due to technical limitations, # with use-damage, those pixels will still be incorrectly painted to screen.) # Primarily used to fix the line corruption issues of blur, # in which case you should use the blur radius value here # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, # with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 # Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. # Might cause incorrect opacity when rendering transparent content (but never # practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # glx-no-stencil = true; # GLX backend: Avoid rebinding pixmap on window damage. # Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. glx-no-rebind-pixmap = false # Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage # # no-use-damage = false use-damage = false; # Use X Sync fence to sync clients' draw calls, to make sure all draw # calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. xrender-sync-fence = false # GLX backend: Use specified GLSL fragment shader for rendering window contents. # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` glx-fshader-win = "" # Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. force-win-blend = false # Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. no-ewmh-fullscreen = false # Dimming bright windows so their brightness doesn't exceed this set value. # Brightness of a window is estimated by averaging all pixels in the window, # so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) max-brightness = 1.0 # Make transparent windows clip other windows like non-transparent windows do, # instead of blending on top of them. transparent-clipping = false log-level = "warn"; # Window type settings # # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: # "unknown", "desktop", "dock", "toolbar", "menu", "utility", # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". # # Following per window-type options are available: :: # # fade, shadow::: # Controls window-type-specific shadow and fade settings. # # opacity::: # Controls default opacity of the window type. # # focus::: # Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) # # full-shadow::: # Controls whether shadow is drawn under the parts of the window that you # normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. # # clip-shadow-above::: # Controls wether shadows that would have been drawn above the window should # be clipped. Useful for dock windows that should have no shadow painted on top. # # redir-ignore::: # Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible # set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; full-shadow = false; }; dock = { shadow = false; clip-shadow-above = true; } dnd = { shadow = false; } popup_menu = { opacity = 1.0; shadow = false; } dropdown_menu = { opacity = 0.8; shadow = false; } }; ################################# # Shadows # ################################# # Enabled client-side shadows on windows. Note desktop windows # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # shadow = false; # The blur radius for shadows, in pixels. (defaults to 12) shadow-radius = 12; # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) shadow-opacity = .75 # The left offset for shadows, in pixels. (defaults to -15) shadow-offset-x = -7; # The top offset for shadows, in pixels. (defaults to -15) shadow-offset-y = -7; # Red color value of shadow (0.0 - 1.0, defaults to 0). shadow-red = 0 # Green color value of shadow (0.0 - 1.0, defaults to 0). shadow-green = 0 # Blue color value of shadow (0.0 - 1.0, defaults to 0). shadow-blue = 0 # Specify a list of conditions of windows that should have no shadow. shadow-exclude = [ ]; # Specify a X geometry that describes the region in which shadow should not # be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. xinerama-shadow-crop = false ################################# # Fading # ################################# # Fade windows in/out when opening/closing and when opacity changes, # unless no-fading-openclose is used. fading = true; # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) fade-in-step = 0.04; # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) fade-out-step = 0.04; ################################# # Transparency / Opacity # ################################# # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) inactive-opacity = 0.95; # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) frame-opacity = 0.9; # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. inactive-opacity-override = false; # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) active-opacity = 1.0 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) inactive-dim = 0.0 # Specify a list of conditions of windows that should never be considered focused. focus-exclude = []; # Use fixed inactive dim value, instead of adjusting according to window opacity. inactive-dim-fixed = 1.0 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, # like `50:name *= "Firefox"`. picom-trans is recommended over this. # Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; # opacity-rule = [ "90:class_g = 'Alacritty' && focused", "70:class_g = 'Alacritty' && !focused", "70:class_g = 'Rofi'" ] ################################# # Corners # ################################# # Sets the radius of rounded window corners. When > 0, the compositor will # round the corners of windows. Does not interact well with `transparent-clipping`. corner-radius = 10 # Exclude conditions for rounded corners. rounded-corners-exclude = [ "window_type = 'dock'", "window_type = 'desktop'", # "class_g = 'Dunst'", "class_g = 'Rofi'", "QTILE_INTERNAL:32c = 1" ]; ################################# # Background-Blurring # ################################# # Parameters for background blurring, see the *BLUR* section for more information. blur-method = "dual_kawase" blur-size = 12 # blur-deviation = false blur-strength = 4 # Blur background of semi-transparent / ARGB windows. # Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false # Blur background of windows when the window frame is not opaque. # Implies: # blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false # Use fixed blur strength rather than adjusting according to window opacity. # blur-background-fixed = false # Specify the blur convolution kernel, with the following format: # example: # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; # # blur-kern = "" # blur-kern = "3x3box"; # # Exclude conditions for background blur. # # blur-background-exclude = [] # blur-background-exclude = [ # "window_type = 'dock'", # "window_type = 'desktop'", # "_GTK_FRAME_EXTENTS@:c" # ];