Rounded Corners

This commit is contained in:
stephan.raabe 2023-02-06 09:51:49 +01:00
parent 57e4e31faa
commit 51588c133d
6 changed files with 292 additions and 364 deletions

View File

@ -3,6 +3,7 @@ virsh --connect qemu:///system start archlinux
Packages:
exa neomutt htop picom xfce-power-manager nitrogen dunst pywal mpv ranger ueberzug
bat grivbox-material-theme-git gruvbox-icon-theme
Disable Suspend
https://wiki.archlinux.org/title/Power_management#Disabling_suspend

View File

@ -1,283 +1,53 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
# shadow-color = "#000000"
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
# clip-shadow-above = []
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.7;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.9;
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
"90:class_g = 'Alacritty'"
]
#################################
# Corners #
#################################
detect-rounded-corners = true;
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 20;
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase";
# blur-size = 12
#
# blur-deviation = false
#
blur-strength = 2;
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. `xrender` is the default one.
backend = "glx"
# backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
@ -308,86 +78,45 @@ glx-no-stencil = true;
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn every time, instead of the part of the screen
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
use-damage = false;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window
# contents. Read the man page for a detailed explanation of the interface.
#
# window-shader-fg = "default"
# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
#
# window-shader-fg-rule = [
# "my_shader.frag:window_type != 'dock'"
# ]
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
transparent-clipping = false
# Specify a list of conditions of windows that should never have transparent
# clipping applied. Useful for screenshot tools, where you need to be able to
# see through transparent parts of the window.
#
# transparent-clipping-exclude = []
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
@ -413,7 +142,7 @@ log-level = "warn";
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls whether shadows that would have been drawn above the window should
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
@ -424,9 +153,175 @@ log-level = "warn";
#
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; full-shadow = false; };
dock = { shadow = false; clip-shadow-above = true; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
popup_menu = { opacity = 1.0; shadow = false; }
dropdown_menu = { opacity = 0.8; shadow = false; }
};
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 12;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
shadow-offset-y = -7;
# Red color value of shadow (0.0 - 1.0, defaults to 0).
shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
shadow-blue = 0
# Specify a list of conditions of windows that should have no shadow.
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c",
"QTILE_INTERNAL:32c = 1"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
fading = true;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
fade-in-step = 0.04;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
fade-out-step = 0.04;
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 0.95;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 0.9;
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.0
# Specify a list of conditions of windows that should never be considered focused.
focus-exclude = [];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
"90:class_g = 'Alacritty'"
]
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with `transparent-clipping`.
corner-radius = 15
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"class_g = 'Dunst'",
"class_g = 'Rofi'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "kernel"
blur-size = 12
# blur-deviation = false
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
# blur-kern = "3x3box";
# # Exclude conditions for background blur.
# # blur-background-exclude = []
# blur-background-exclude = [
# "window_type = 'dock'",
# "window_type = 'desktop'",
# "_GTK_FRAME_EXTENTS@:c"
# ];

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@ -28,6 +28,7 @@ import os
import re
import socket
import subprocess
import random
from libqtile import hook
from libqtile import qtile
from typing import List
@ -42,14 +43,19 @@ from libqtile.dgroups import simple_key_binder
mod = "mod4"
terminal = guess_terminal("alacritty")
browser = "chromium"
wp = "/home/raabe/wallpaper/default.jpg"
wp = "/home/raabe/wallpaper/"
# CUSTOM FUNCTIONS
def wallpaper():
wp = "/home/raabe/wallpaper/" + "deer_in_pine_forest.jpg"
wallpapers = [
os.path.join(wp, x) for x in os.listdir(wp) if x[-4:] == ".jpg"
]
wallpaper = random.choice(wallpapers)
for screen in qtile.screens:
screen.cmd_set_wallpaper(wp, 'fill')
screen.cmd_set_wallpaper(wallpaper, 'fill')
os.system('wal -n -i ' + wp)
# KEYBINDINGS
@ -101,7 +107,7 @@ keys = [
Key([mod], "f", lazy.window.toggle_fullscreen()),
Key([mod, "control"], "r", lazy.reload_config(), desc="Reload the config"),
Key([mod, "control"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
Key([mod], "r", lazy.spawn("rofi -show drun"), desc="Launch Rofi"),
Key([mod], "r", lazy.spawn("rofi -show drun -icon-theme 'Papirus' -show-icons"), desc="Launch Rofi"),
Key([mod], "b", lazy.spawn(browser), desc="Launch Chromium"),
# Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
]
@ -167,8 +173,7 @@ extension_defaults = widget_defaults.copy()
screens = [
Screen(
wallpaper=wp,
wallpaper_mode="stretch",
# wallpaper_mode="stretch",
top=bar.Bar(
[
# widget.CurrentLayout(),
@ -186,6 +191,10 @@ screens = [
# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
# widget.StatusNotifier(),
widget.Systray(),
widget.TextBox(
text="Change Theme",
mouse_callbacks = {'Button1': lambda: wallpaper()},
),
widget.Volume(fmt='Vol: {}'),
# widget.Clipboard(),
widget.CheckUpdates(
@ -254,7 +263,5 @@ wmname = "LG3D"
def autostart():
home = os.path.expanduser('~/.config/qtile/autostart.sh')
subprocess.Popen([home])
@hook.subscribe.startup
def autostart():
wallpaper()

81
rofi/config.bak Normal file
View File

@ -0,0 +1,81 @@
configuration {
display-drun: "Applications:";
display-window: "Windows:";
drun-display-format: "{name}";
font: "JetBrainsMono Nerd Font Medium 10";
modi: "window,run,drun";
}
@theme "/dev/null"
* {
bg: #11121D33;
bg-alt: #444b6a;
fg: #FFFFFF;
fg-alt: #787c99;
background-color: @bg;
border: 0;
margin: 0;
padding: 0;
spacing: 0;
}
/* Dark theme. */
@import "~/.cache/wal/colors-rofi-dark"
window {
width: 30%;
}
element {
padding: 8 0;
text-color: @fg-alt;
}
element selected {
text-color: @fg;
}
element-text {
text-color: inherit;
vertical-align: 0.5;
}
element-icon {
size: 14;
padding: 0 10 0 0;
}
entry {
background-color: @bg-alt;
padding: 12;
text-color: @fg;
}
inputbar {
children: [prompt, entry];
}
listview {
padding: 8 12;
background-color: @bg;
columns: 1;
lines: 8;
}
mainbox {
background-color: @bg;
children: [inputbar, listview];
}
prompt {
background-color: @bg-alt;
enabled: true;
padding: 12 0 0 12;
text-color: @fg;
}
/* vim: ft=sass

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@ -4,75 +4,19 @@ configuration {
drun-display-format: "{name}";
font: "JetBrainsMono Nerd Font Medium 10";
modi: "window,run,drun";
lines: 10;
}
@theme "/dev/null"
/* Dark theme. */
@import "~/.cache/wal/colors-rofi-dark"
* {
bg: #11121D33;
bg-alt: #444b6a;
fg: #FFFFFF;
fg-alt: #787c99;
background-color: @bg;
border: 0;
margin: 0;
padding: 0;
spacing: 0;
width:700px;
}
window {
width: 30%;
}
element {
padding: 8 0;
text-color: @fg-alt;
}
element selected {
text-color: @fg;
}
element-text {
text-color: inherit;
vertical-align: 0.5;
}
element-icon {
size: 14;
padding: 0 10 0 0;
}
entry {
background-color: @bg-alt;
padding: 12;
text-color: @fg;
}
inputbar {
children: [prompt, entry];
}
listview {
padding: 8 12;
background-color: @bg;
columns: 1;
lines: 8;
}
mainbox {
background-color: @bg;
children: [inputbar, listview];
}
prompt {
background-color: @bg-alt;
enabled: true;
padding: 12 0 0 12;
text-color: @fg;
#window {
border:1px;
border-color:@foreground;
}
/* vim: ft=sass